Youtube Chicago I Am Alive Again
| I Am Alive | |
|---|---|
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| Developer(s): | Ubisoft Shanghai |
| Publisher(s): | Ubisoft |
| Platform(south): | Digital download |
| Release date(s): | March 7, 2012 (Xbox Alive Arcade) |
| Rating(s): | PEGI: xvi |
| [Source] | |
I Am Alive is a 2012 post-apocalyptic video game developed past Ubisoft Shanghai and published by Ubisoft. The game focuses on facing the permanent insecurity of a now decaying and hazardous world, and humanity's darkest inclinations. It was scheduled to be released on the PlayStation 3, Xbox 360, Nintendo Wii, and Microsoft Windows in 2010, but was released on March 7, 2012 on Playstation Network and Xbox Alive Arcade only. It afterward received a PC port on September 13, 2012.
Contents
- 1 Synopsis
- one.one Summary
- two Chapters
- iii Characters
- four Gameplay
- 5 Development
- 6 Reception
- 7 Trivia
- 8 Video
- nine Gallery
- ix.i Screenshots
- ix.2 Concept Art
- 10 External links
- 11 References
Synopsis
The game takes place in the fictional boondocks of Haventon about a yr later on The Upshot, a series of earthquakes and ash clouds that brought the world to ruin. After a long journey toward domicile, The Protagonist returns to Haventon to reunite with his wife and girl. Later making his fashion to his family'south flat, he discovers a notation dating dorsum a couple days after The Effect began, stating that his wife and daughter fled to a survival shelter in the metropolis.
Summary
I Am Alive is set one year after America has gone through a massive disaster known simply as "The Event," which included earthquakes that destroyed most cities. Due to the harm of the aftermath, many people are forced to go without resources. The government tries to assistance citizens, but their attempts are useless. Supplies go depression and this causes citizens to get agitated, violent and biting.
The story of I Am Alive is told In medias res. The Protagonist (Carlo Mestroni), a graphic symbol who is never referenced by proper name, has presumably arrived to his destination. His wife, Julie, is surrounded past his possessions: His backpack, Machete, a doll, and camera. When she begins the video, the Protagonist has begun chronicling his journey back to Haventon.
When the Protagonist reaches their apartment, he finds his married woman and girl left a year earlier his inflow to get to prophylactic and meanwhile video tapes his apology for not beingness in that location and says that he volition exercise everything to discover them. As he is leaving, the Protagonist sees a pocket-size daughter who he mistakes for his daughter and saves her from three hostile men. The girl, Mei (Angela Galuppo), is missing her female parent and gives the protagonist a walkie-talkie with which he talks to Henry (Elias Toufexis), a friend of Mei. Henry asks him to bring Mei to him and he agrees. The Protagonist and Mei travel out to Henry'southward apartment, but shortly cease in a battered mall to residue during a dust storm.
The Protagonist notices that Mei has a fever, so he goes to notice a supply drib that the government landed for survivors and is able to recover medicine for Mei. The two leave the next twenty-four hour period and get in at Henry'southward identify, where the Protagonist finds out that Henry is disabled and cannot walk. The Protagonist is then tasked with finding a radio for Henry and traverses through the mortiferous dust clouds and makes information technology to an old ship. Afterwards searching the ship and finding the radio, the Protagonist makes it off and travels back to Henry.
The Protagonist makes it back and Henry thanks him and finally trusts him every bit a friend. Henry also suspects that Mei's mother might be in a local hotel and pressures the protagonist into finding her for Mei. He gets to the hotel and fights through a large number of killers who have kidnapped, intimidated and hurt women to pressure them into performing sexual acts on the men. The Protagonist finds Mei's mother, Linda (Jean Nicolai), and rescues her from the men. They both get back to Henry's place and Mei reunites with her mother.
Linda is able to use the radio to go messages from a gunkhole coming to Haventon to pick up survivors. This seems to be their way out just they presently learn that the gunkhole is not coming to shore because of the dust. Henry makes the plan of creating a beacon to bring in the boat by using fireworks. The Protagonist takes some of Henry'due south fireworks and sets them off on a nearby rooftop, successfully making a beacon for the boat.
Just after they set up it upwardly, though, gang members attack and the protagonist manages to fight them off, but Henry is nowhere to be institute. The Protagonist learns from helping an injured man that Henry was taken by the gang members due to his knowledge of where the camps belongings survivors are. Finally, the beacon attracts the boat and it arrives at the dock but in fourth dimension.
In the finish, Mei and Linda board the gunkhole merely the Protagonist decides to stay, hoping to find Henry and his family. Mei and Linda bid him farewell and he records his last tape and says that he will observe Julie and Mary and effort to rescue Henry. The video ends and Julie begins to weep subsequently the video ends. The ending of the game suggests Henry was never constitute and the Protagonist died in his efforts to observe Julie and Mary.
Capacity
I Am Alive is separated into twenty 1 levels, desginated as "chapters". All titles presented below are the official names of each level[1]
Characters
- The "Protagonist" - A man searching for his wife and daughter the ruins of his hometown.
- Mei - A piffling girl separated from her mother. She befriends the Protagonist after he rescues her from a group of thugs looking to hurt her.
- Henry - A ex-firemen and dispatcher. He looks subsequently Mei and her female parent, Linda.
- Linda - A former nurse and the mother of Mei. She is kidnapped by a group of thugs and taken a hotel where women are forced into prostitution.
Gameplay
The player controls the principal character from a 3rd person perspective during navigation, the camera switches to first-person when aiming and shooting. During encounters with hostile survivors, the player tin utilise diverse tactics to stay alive, including using barefaced and intimidation east.g. pointing an empty gun at hostile non-playable characters, sneaking to surprise enemies with a machete quick kill, or performing stealth kills with a bow.
The game has an emphasis on climbing and exploration. The actor will scale wrecked buildings and navigate hazardous areas. Every effort has a cost and, when engaging in physically demanding activities, such every bit climbing or jumping, it is critical to manage the primary character's stamina for him to survive. Past managing stamina skillfully players are rewarded past accessing hidden paths, resources and other survivors.
Gameplay also involves collecting hidden resources and supplies scattered throughout the urban center: h2o, food, gas, medicine, cigarettes, tools, climbing gear, weapons, and ammunition. Anything that the actor tin salvage from the destroyed city tin can be used to keep the primary characters strong and healthy, or prove helpful in his quest by allowing him to rescue survivors. Retries can be collected throughout the game by helping or rescuing people, with optional side quests to complete.
Development
The game was first rumored to be in development in July 2008, when it was known that Assassin'southward Creed producer Jade Raymond was working on a new game, which was appear at E3 2008, forth with a trailer. Information technology was later revealed that Raymond was not working on the game.[2] Development experienced various delays. The original developers, Darkworks, announced that it would not be working on it whatever longer due to a "mutual decision" and that the studio had other obligations, and that the game would be finished at Ubisoft Shanghai's studio.[iii] On August 2009, various screenshots of an old build of the game were leaked onto the Internet.[four] An proclamation from Ubisoft indicated a release window betwixt Q2 April 2010– Q2 March 2011. These dates passed with no new information, until June 2011 when a notification was published at the Australian classification website which indicated a possible release in the late summer of 2011.[five]
Ubisoft CEO Yves Guillemot said at the start of 2010 that the studio was "totally re-engineering the product."[half-dozen] Elias Toufexis is reported to have a major role in the game, playing a character known as Henry. In May 2011, Ubisoft cancelled a number of games, merely it was revealed that I Am Live and another Ubisoft title Across Practiced & Evil 2 were non among them, with Ubisoft stating that the cancelled games were unannounced games.[7] On September 29, 2011, a new announcement trailer was released for the game with a release date of "this winter" at the end.[8] On January 23, 2012, the developers announced on Facebook that the game would be available for Xbox 360 on March 7, 2012.[9]
Reception
At Metacritic, which assigns a normalized rating out of 100 to reviews from mainstream critics, the game received an boilerplate score of 72, based on 45 reviews, indicating "mixed to average reviews".[10] At GameRankings, the game received an aggregated score of 73.81%, based on 26 reviews.[11]
GameSpot gave it an 8, complaining that "The few unrealistic elements are a stark dissimilarity to the engrossing globe and only lessen the experience." Eurogamer gave it an 8, commenting "What I Am Alive lacks in originality, though, it makes up for in execution.", praising the tone and gameplay. Several reviews praised the survival aspects of the game, commenting on the scarcity of resources and oppressive atmosphere.[12] IGN gave a negative review, giving it a iv.five, citing outdated graphics and poor gameplay elements.
The game itself received fame on the Xbox Market, as it placed 1st on the Top Ten Most Wanted Downloadable Content chart for March.
Trivia
- I Am Alive was previously known every bit Alive [13].
- I Am Alive nominated in Game Trailers E3 2008 "Best Trailer" award[fourteen].
- I am Alive has been in development since 2005[15]
- According to the E3 2010 trailer the game was originally fix in Chicago.
Video
I Am Alive - Gameplay Trailer (PC, PS3, Xbox 360)
I Am Alive - Launch Trailer Great britain
I Am Alive - Brusque Video 1 UK
Tape #1 Climbing and Dust
I Am Alive- Tape 2 Encounters UK
Tape #2: Encounter
I Am Alive Tape 3 Survival North America
Tape #3: Survival
I Am Live - Making Of UK NP
Backside the Scenes Featurette
I Am Alive -- PC announcement trailer Uk
PC Announcement Trailer
Gallery
Screenshots
Concept Fine art
External links
- Official Website
- Forums
References
- ↑ I Am Alive Walkthrough
- ↑ I Am Alive: I am commencement-person, I am not a Jade Raymond game
- ↑ I Am Alive moves to Ubi Shanghai
- ↑ Rumor: I Am Alive, but I may not look similar these screens anymore
- ↑ database: I AM Alive, Estimator Games (Multi Platform)
- ↑ I Am Alive To Be Released As A Digital Download in 2011
- ↑ Ubisoft posts $74M net losses, cancels games
- ↑ I Am Alive Proclamation Trailer
- ↑ I Am Alive Facebook Developer Page
- ↑ I Am Alive for Xbox 360 Reviews, Ratings, Credits, and More than
- ↑ I Am Alive for Xbox 360
- ↑ I Am Alive 360 review
- ↑ New Ubisoft Game Found Alive
- ↑ Game Trailer: E3 2008 - Best Trailer
- ↑ Everything nosotros know about I Am Alive.
Source: https://iamalive.fandom.com/wiki/I_Am_Alive
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