Wiki Back in the Saddle Again
"
A once-humble scarab beetle, bulked up to phenomenal size and strength by asuran scientific discipline.
— In-game description
The Roller Beetle is a mount released with the Episode 3 of Living World Season 4, Long Live the Lich. It is the outset new mount released since the launch of Guild Wars 2: Path of Burn down.
Unlocking [edit]
Roller Protrude unlock imprint.
Unlocking the Roller Protrude is a four stage process. Stages 2, 3, and iv are collection achievements. The items required for these collections practise non consume inventory slots.
Stage 1: Story Progression [edit]
After completing the second mission in Long Live the Lich, Forearmed Is Forewarned, at the beginning of Tactical Triage speak to Spearmarshal Zaeim in the Domain of Kourna in a edifice on the southern side of the Allied Encampment (west of the Centrolineal Encampment Waypoint — , after the square with the merchants), and so talk to Gorrik on the northern edge of the Centrolineal Encampment. This conversation will complete the High Roller achievement and unlock the first drove.
Stage 2: Protrude Juice [edit]
This collection contains 10 items. Nine of these items are establish in various locations across the Domain of Kourna. The tenth item is acquired by speaking to Gorrik later collecting the other nine.
Stage 3: Protrude Saddle [edit]
This collection contains nine items, still only seven must actually exist found. (The eighth and 9th are awarded after collecting the other seven.) These items are constitute in a mix of both the Domain of Kourna and several regions of Central Tyria.
Phase 4: Beetle Feed [edit]
This collection contains eight items, the 8th of which tin but be unlocked after collecting the other 7. These items are found across Kourna, Tyria, and the Crystal Desert.
Unlock achievements [edit]
[edit]
| Mastery | XP required | Points | Description |
|---|---|---|---|
| | 571,500 | 3 | Learn to launch foes a short distance past rolling over them with the roller beetle'southward appoint skill, Roll Out. |
| | 609,600 | four | Smash your style into secret areas and destroy volatile crystals with your roller beetle. |
| | 698,500 | v | Larn to perform fashionable airborne tricks afterward boosting to regain endurance. |
| Total | 1,879,600 | 12 |
Skills [edit]
"
Roller beetles tin can cross vast stretches of sand dunes in the glimmer of an eye past curling into a ball to get together momentum. Decision-making beetles gracefully at pinnacle speed requires skill and finesse, encouraging their fans to course competitive racing networks across Tyria.
— The Roller Beetle
| # | Skill | | | Description |
|---|---|---|---|---|
| | Summon and mount your roller beetle. | |||
| i | | 2 | Appoint. Roll frontward, damaging foes that you pass through. | |
| | While moving at high speed, hold to reduce friction with the footing and increase turning speed. Release in one case facing in the desired management to reengage friction. | |||
| | Rapidly advance forward for several seconds with reduced turning control. | |||
| | Dismount your mount |
Movement/Controls [edit]
After learning the 3 masteries, general motion is controlled by the following default controls:
- Speed up/Heave - Space or V
- Drift - C (AKA "Mountain Power 2" in your control options menu)
- Perform a Trick - Hold Space while airborne. (With Large Air mastery unlocked)
Unlike most mounts, the Roller Protrude does not have a stock-still running motion speed. Information technology has a base movement speed (600 units per 2d), which is equivalent to that of the Raptor. If the Beetle rolls down a hill or if its primary movement skill is used, it accelerates up to triple its normal speed (1800 units per 2d). The Roller Beetle can then sustain this higher speed until it rolls upwardly too steep a hill or crashes into terrain, both of which will dull the Beetle down.
- Speed up/Boost
Boosting consumes Endurance, requires a full Endurance bar to activate, and consumes the full bar in a single activation. This power gives a massive boost to the Protrude'south speed and acceleration for 2.5 seconds. After boosting, it takes 15 seconds (12.five seconds to recharge, ii.five 2d cool down while the boost is active where it remains at 0).
Drifting [edit]
The drift primal is the Roller Beetle'southward second ability and can but be used when the Protrude is rolling faster than m units per second. This ability causes the Protrude to enter special drifting states which allow the Protrude to brand sharp turns at high speed.
There are ii migrate states: a "tractionless" migrate state which allows the Beetle to rotate freely without changing direction, and a sliding state in which the Beetle tin can turn corners at the price of some speed. The tractionless drift land is entered by simply pressing the migrate key. When the drift key is released, provided the Protrude is not facing in the direction it is moving, the Beetle will enter the sliding drift land. Upon inbound this land the Beetle's direction of motion volition change in the direction the Protrude is facing while also losing some speed. The Beetle can only remain in the tractionless drift state for 1.8 seconds, later on which it will automatically leave the drift land.
How to drift well [edit]
The post-obit method for drifting is one which is designed to exist consistent at both making turns and losing as footling speed equally possible. Information technology is not the only way to drift but information technology is recommended.
There are two parts to the drift: the setup and the follow through. To prepare the migrate, press and hold the drift key, then press the plough/strafe key in the direction yous wish to turn. It is important to keep the drift key held during the setup upwardly as this drift state allows the Beetle to rotate freely while also maintaining the Beetle's electric current velocity. You should brainstorm the drift setup up a little before you plan on making the turn, to allow time for the Protrude to rotate.
Once the setup is complete and you accept reached the turn, release the drift key while still holding the turn/strafe key. This will crusade your Beetle to begin turning in the management information technology is facing. Begin to slowly turn your camera (with right click held or while using the action photographic camera) to the point where you wish to finish your drift. Throughout the entire plow information technology will help to very quickly tap the drift cardinal. This will give you more control over the Beetle while also minimizing speed loss, by chop-chop alternating between the migrate and slide states. In one case you have completed the plough, you tin go out the migrate by simply releasing the turn/strafe and drift keys. The Beetle will reorient itself to align with the direction the camera is facing on its own.
Advanced drifting techniques [edit]
The following tricks and techniques were found by the beetle racing community, and aren't private mount abilities but combinations of the already existing Roller Protrude abilities and movement control. There are several advanced drifting techniques for the Roller Beetle which allow the Beetle to break through the normal speed limit. They are the powerslide, air drift, air canceled sliding (ACS for curt), and hyperboost. Note: since jumping is required to begin an ACS on apartment ground, it is extremely useful to bank check the "Disable provisional mount move ability input" option in the full general options. This will separate the boost key from the jump key. This option applies to all mounts.
All of these techniques employ the fact that the Roller Protrude's maximum speed depends on the bending betwixt the Beetle's direction of move and the management it is facing (known every bit the "beetle angle"). This is because the game incorrectly reads the Beetle's speed while it is globe-trotting. Instead of reading the Beetle'due south actual velocity, it reads the component of its velocity in the direction it is facing. Every bit such, the Protrude'south maximum speed can be calculated using the formula 1800/cos(beetle angle). This formula holds until a beetle bending of 43° as the Protrude cannot exceed 2500 units per second regardless of the Beetle angle. The Beetle can only reach this maximum speed of 2500 units per second when the protrude angle is between 43° and 48°.
(Note that the speedometer used to record this data uses different speed units. 1800 units per second is equivalent to 99 on the speedometer.)
- "Powerslide"
The powerslide is the about bones of the avant-garde globe-trotting techniques. All that is required is to migrate along a sloped surface. For best results, utilize the turn/strafe keys to continue the beetle angle above 0° while property the drift key. Drifting perpendicular to the slope with the Beetle facing downward the slope will result in the highest dispatch. The greater the bending of the slope the more dispatch. This technique is most useful on guild hall tracks, but can still exist used in the open globe.
- "Air migrate"
The air drift is quite simply drifting in the air. Information technology is a powerful technique that grants high acceleration when washed properly, but will result in meaning deceleration when done incorrectly. The core of air drifting is that, below 60° protrude angles, an increasing beetle angle will result in acceleration, while a decreasing beetle angle volition effect in deceleration. air drifts are performed by turning the beetle while airborne. While it is not required to press the turn/strafe and drift keys, both are highly recommended as they will brand turning the Beetle midair much quicker, resulting in more than acceleration. The beetle angle volition increase more quickly when the protrude bending is in a higher place to an bending of 60°. A beetle angle greater than 60° volition result in a deceleration.
The most optimal way to begin an air migrate is to migrate prior to becoming airborne, ensuring the beetle angle is above 0° prior to becoming airborne, then following the Protrude's turn in the air with the camera to accelerate. It is of import that the beetle angle is non too high before becoming airborne as this will cause a rapid deceleration. It is possible to begin an air drift without raising the beetle angle prior to becoming airborne, but it volition accept some fourth dimension for the protrude angle to raise enough to take rapid acceleration. An air drift tin be initiated by globe-trotting off a ledge, or by drifting and then jumping.
- "Air canceled sliding"
Air canceled sliding (or ACS for brusque) is a powerful technique which allows the Beetle to accelerate on flat footing without the use of the boost. It tin can help to think of the ACS every bit its own drift country, carve up from the other two.
To perform an ACS, yous must successfully country an air migrate. In most cases, an ACS is entered by performing a jump migrate (an air drift induced by a bound), usually on flat ground. There are several steps required to perform a jump drift. Beginning, press the drift cardinal to begin a drift, then press the turn/strafe key in the direction yous wish to turn. Next, you demand to turn your camera and then leap. Information technology is important to brainstorm turning your camera just before jumping, and to continue turning the camera through the entire duration of the jump.
You lot *must* hold the drift fundamental after landing the air drift and for the entire duration of the ACS. The Beetle volition get out an ACS the moment the drift key is released. Your beetle bending must be between 35° and lx° upon landing in order to enter the ACS drift state. The ACS will final for a maximum of ane.8 seconds after which the Beetle will enter a regular slide and begin slowing down.
Afterward entering an ACS, the Beetle tin can be turned by turning the camera. For maximum acceleration, the Beetle angle should exist kept around 45°. More or less than this volition nevertheless effect in dispatch, and so long every bit the protrude bending stays between 20° and 70°. It is extremely useful to be property the turn or strafe key in the direction y'all wish to turn the Beetle during an ACS as these will both increase your beetle bending.
Chaining ACS allows you to stack the overspeed to generate higher speeds over time. All the same, in order to concatenation an ACS successfully y'all must leap again, which is incommunicable in the ACS or slide state. Information technology is therefore necessary to release and re-printing the drift key to allow the Protrude to jump.
It is of import to notation that the Beetle cannot spring properly while in an ACS. To chain ACS, the drift central must be released and repressed to let the Beetle to jump in one case again assuasive the beetle to re-enter the ACS. Note that the Beetle cannot spring while in an ACS, nor while in a normal slide (where the drift key is not held).
- "Hyperboost"
The hyperboost is a special boost that is performed by boosting while drifting. It is by far the easiest manner of reaching the true max speed of the Beetle.
To perform a hyperboost, printing the migrate primal and the plow/strafe key in the direction you wish to do the hyperboost, turn the camera, then press boost. The steps are similar to that of a jump migrate, except that instead of jumping, the heave key is pressed. It is of import to agree the drift fundamental for the unabridged duration of the boost in order to achieve the maximum possible speed. You lot will also need to keep the protrude angle between 43° and 48° to accomplish the maximum speed.
Go along in mind that when performing a hyperboost, the Protrude volition not travel in a directly line merely in a slight curve in the direction the Beetle is facing. If the beetle angle is greater than 0° during a boost, only the migrate primal is not held,the Beetle will be much slower, but also have a higher turning rate than when holding the drift key. If yous release the drift key at any point during the hyperboost, repressing the drift key volition exercise nothing until the heave has finished.
- "Drift agree"
The drift hold is the but technique on this listing which does not accelerate the Protrude. Instead, it is used to maintain speeds above the Beetle'due south normal maximum while traveling in a (by and large) directly line. Later performing any of the above techniques to go over the Beetle'south normal speed limit, release, repress, and agree downwardly the drift key. This will crusade the Beetle to travel in a direct line while maintaining its speed. Because the Protrude will somewhen leave the traction-less drift country afterward 1.8 seconds, it is of import to release and repress the migrate fundamental inside this fourth dimension in order to maintain the Beetle's momentum. This will cause the Protrude to plow slightly and lose some speed, so it is appropriate to keep the drift key held every bit long as possible before repressing.
Tips and techniques [edit]
- The trail behind the beetle is a visual speedometer. At maximum speed, the trail will be orange. Every bit you lose speed, the trail will change to royal, and finally become blue at base of operations speed.
- The Roller Beetle does non have a faster turning charge per unit than other mounts, and similar other mounts its ability to change direction while airborne is limited. This combined with its very high speed makes turning difficult, specially on uneven terrain. Effective use of the secondary "drift" movement is therefore necessary for maneuvering at speed.
- At loftier speed, the Beetle is able to ringlet or fifty-fifty skip beyond water. If the Beetle is travelling at full speed when it impacts the water (either by rolling off the shore or falling a short distance), it will typically exist able to skip iii or 4 times before losing too much speed and dismounting. Additional skips and altitude can be accomplished if the Boost is activated as the Beetle starts losing speed.
- At high speed or while Boosting, the Roller Beetle can roll up the sides of cliffs or ravines. This works best when the Beetle reaches the cliff from the ground and rolls up, and does non work well when the Beetle is already airborne and impacts the cliff.
- With the Big Air mastery, the actor can perform tricks while airborne. To do a trick, hold the jump push button while in the air. While doing a play a joke on, endurance will refill at 35 endurance per 2nd, up from 8 per second, causing it to fill in approximately 3 seconds from 0%.
- Tricks crave a minimum of 0.8 seconds to complete. If the Beetle lands while a Trick is agile, the trick will fail. Failing a trick consumes ane/3 of the Beetle'south total endurance.
- The minimum possible endurance recovery from a trick is 28%
- The heave ability will not accelerate the Protrude while it is airborne. Jumping during a boost can be used to shorten the length of the boost by reducing the Beetle'due south boilerplate speed during the boost.
- The Protrude will lose less speed going uphill while the migrate primal is held and the beetle angle is greater than 0° and less than 90°.
- Drifting while rolling downhill will allow the Beetle to advance above its usual maximum speed of 1800 units per second. It volition not advance the Beetle more than if the Protrude were not drifting.
- If the drift key is held while rolling down a gradient, and the Beetle angle goes above a certain bending (the exact angle is unknown at this time), the Beetle volition "unstick" from the slope. This can be used to begin an air drift off the slope without the need to jump. It is nigh useful on society hall tracks.
- Performing mid air tricks while a heave is agile will crusade the heave to end.
- The sliding and air canceled sliding migrate states will recharge the Beetle's endurance slightly faster than the usual charge per unit.
For increased command over your mount, y'all tin can check the box in the general options card for "Disable conditional mount motility ability input." This will separate mountain power i from Space , and mountain ability 2 from South . Do proceed in mind that this will also unbind it for all other mounts likewise, with differing results.
Known bugs [edit]
- If a boost is performed and a boost orb in a time trial is collected during the boost, then if mid air tricks are performed before the boost has ended, the Beetle's endurance bar will be reset.
- If the Beetle is mounted at the exact time the thespian jumps, the Beetle's boost will not advance the Beetle as expected. This outcome will remain active until the player dismounts and remounts the Beetle.
- If the player anchors their skiff, and then mounts the Beetle, the Protrude will be able to accelerate to the maximum speed by simply holding forward, without the need to boost or coil downwards a loma. The acceleration and turning rate of the Protrude in this state depends on the speed setting of the skiff prior to anchoring. The everyman speed setting results in the highest acceleration and turning charge per unit of the Beetle, and the highest speed setting of the skiff results in the lowest acceleration and turning rate of the Protrude while in this state. The effect ends upon map alter or when the skiff is dismounted instead of anchored.
List of Roller Beetle skins [edit]
- Encounter also: Gallery of Roller Beetle skins
Gallery [edit]
- Screenshots
- Renders by Kate Picchi
Notes [edit]
- A roller protrude has 5932 health.
- The Roller Protrude has 3 idle animations, and one of them is always played when it is given a snack.
- The snack animation is a little trip the light fantastic, based on the trip the light fantastic of the rollerbeetles in the original Guild Wars, a piffling electronic tune will play while it dances. During the dance, the Commander riding the beetle will do a 'heighten the roof' dance move with their easily.
- The rollerbeetle looks around and chirps, while the Commander looks into the distance.
- The Commander taps on the rollerbeetle, and when it looks back the Commander gives it a thumbs up, and the rollerbeetle nods and gives a thumbs up in return.
- The Atholma Docks in Sandswept Isles were made for this mountain.[ane]
- The Roller Protrude can be dyed earlier the collections are complete.
- The Roller Protrude's theme is known equally "High Roller", and it can be plant in the Living Earth Season 4 soundtrack.
- Unlike other mounts, the proper noun of the tamed roller protrude is already given equally Petey by Gorrik.
- Prior to the November 19, 2022 game update, when the beetle was mounted, its endurance was set up to 0 and took 12.5 seconds to fully recharge.
[edit]
Meet as well [edit]
- Roller Beetle races
- Petey
External links [edit]
- Curl on, Commander!, Facebook
- The Roller Protrude: A Familiar Friend
- Roller Beetle Blueprint Behind the Scenes
References [edit]
- ^ Let'due south Play Guild Wars ii, Sandswept Isles Open World!, Youtube.com
Source: https://wiki.guildwars2.com/wiki/Roller_Beetle
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